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Transformers war for cybertron clocker vehicle mode
Transformers war for cybertron clocker vehicle mode












transformers war for cybertron clocker vehicle mode
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Giant beams which quickly vaporize, massive transformers with small weak-points and devastating weaponry all create an intense experience, and one that feels genuinely unique to the Transformers universe.Ĭlearly, Transformers: War for Cybertron was designed with a large focus on multiplayer. These fights not only were challenging and satisfying, but they almost all required efficient use of the vehicle mode, whether they were flying or land-based bosses. Bosses range from titular characters from the series, to massive robots of incredible scale. The boss fights are the shining beacon of the campaign, and truly challenging and interesting. While they don’t really feel like “dogfights” in the traditional sense, they do offer unique air-to-air combat while you hover, lock-on, dodge, and boost away as necessary to take down fellow aerial opponents. These were a great change of pace for the game, and the best uses of the vehicle mode in the game. In flight levels you control one of a squadron of three transformers with a flight mode, and large portions of the level will require you to fly and fight in this mode. There are two areas where War for Cybertron really felt unique, and these were the flight levels and boss fights. These are enjoyable, and it’s too bad the levels weren’t designed to feature the vehicle modes more prominently. Interspersed among the shootouts are a few purely vehicle sections, where you’ll need to drive quickly while dodging obstacles and enemy attacks. As this is Transformers, you can transform into vehicle form at any time, but they are only useful in rare situations. This is even odder because there is plenty of cover present in the game already. One shooter feature noticeably missing, and sorely missed, is any sort of cover system. If the goal was to replicate the feel of a Cybertronian war, the game is successful, but it’s too bad it plays like any other war. The action is good, and reasonably challenging. Gameplay is linear, and there’s very little to be discovered through exploration or places to explore for those interested. The weapons, while somewhat “futuristic”, are nothing new, and all the shooter staples (grenades, 2-weapon loadouts, and mounted turrets) are present.

transformers war for cybertron clocker vehicle mode

Corridors and large, cover-filled rooms abound as you advance through the Cybertronian war, and almost all of your time will be spent exchanging fire with the opposing force. War for Cybertron is mostly a by-the-books third-person shooter. The place where past Transformers games have really fallen apart is the gameplay, and War for Cybertron’s solution to this is to fall-back on the established gameplay of other games. It’s expected the people playing this game are already generally familiar with them. Again, those who aren’t familiar with the franchise are not going to feel much connection to these characters, as they are not developed much.

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It’s hard to not crack a smile the first time Megatron puts the ever-ambitious Starscream in his place, and Optimus nails the hope-inspiring and confident leader. Every personality is perfectly replicated in the game, and the dialog, abilities, and relationships are everything you could hope for. Of course, much of the appeal of the Transformers franchise comes from its distinctive cast of characters, and this is where the campaign of War for Cybertron really shines. Those who don’t care for or aren’t familiar with the franchise, however, will most likely find the narrative a bit silly and simplistic. More importantly, it feels like a story arc from the cartoon, and fans will be right at home. The plot fits snugly into the continuity of the cartoon, although it retcons a bit of the cartoon’s original story of the Transformers before their arrival on Earth. Meanwhile, a new leader, Optimus Prime, is rising through the Autobot ranks, uniting and inspiring the Autobots to save their planet. Megatron is rising to power, and in the ongoing war between Autobots and Decepticons he’s ready to turn the tide through the use of corruptive dark energon.

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Finally, Transformers: War for Cybertron is here: a Transformers game not related to any recent licensed movie or cartoon series, but rather built as a tribute and prequel to the original cartoon.

transformers war for cybertron clocker vehicle mode

Despite this, Transformers and video games have traditionally been a recipe for mediocre gameplay and poor representations of franchise favorites. By Nick Pantazis, posted on 11 July 2010 / 5,888 Viewsįew things are as inherently associated with nerds as gaming and giant robots, so one would think they naturally fit together quite well.














Transformers war for cybertron clocker vehicle mode